
Just click the Play button in Layout and as you tweak the various controller parameters, you get real-time updates of how your changes affect the particles. This is the default directory used when saving Controller settings. In this dialog you can also set the FX Directory. However, this also has a direct effect on the rendering times. The smaller the Resolution setting is, the more accurate the simulation will be. The Resolution setting adjusts the parameter used when performing the physics simulations. In most cases, you should leave these options in their default state of off.
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The update by Background Job option will update Layout when background tasks are complete. The Background Job option activates multithreading. The Options dialog has some options that affect the manner in which LightWave computes controllers. These can be loaded using the Load Motion option on the Controllers Properties Panel. The Save ButtonĬlicking the Save button saves all controller motions, using individual files, to your FX directory (defined on the Option dialog). Many scenes don’t need this step, but clicking Start won’t do any harm if you are unsure.

To open this panel, choose Utilities > Additional > FX Browser.įrom the Add pop-up menu, choose the controller you wish to add, load, or apply. From here, you can also open the property panels for the controllers that you add. The FX Browser Panel is where you can add various controllers. There are two emitter selections: HV Emitter, which adds a HyperVoxels Emitter to the scene, and Partigon Emitter, which adds an emitter of single point polygons (“partigons”) to the scene

They can sometimes interact with the more modern Bullet dynamics though they often require their own calculation or perhaps saving as MDD files. LightWave has long had its own system of dynamics and they are presented here.
